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DrakeTheDragon-1980
Jens Wege
Germany
I don't consider myself an artist, but I enjoy creating meshes, textures, poses, animations and coding to realize a certain dragon from my imagination in any 3d environment suitable enough.

Mostly this will be in the form of game mods, lacking a better environment to work in. Currently it's for The Elder Scrolls IV: Oblivion.

This dragon or its race isn't the only thing I'm creating though. I just enjoy creating virtual things in general.

I also started writing down the story of this dragon, which I was dreaming of and imaginating over several years now. But I'm a little behind and the story still continues almost every night. What I've written down by now is only 1% of what's in my memory. I really have to keep up before something gets lost forever.

Favourite genre of music: all that sounds good, not thinking in boxes
Operating System: Mac OS-X currently
MP3 player of choice: Media Player/QuickTime Player
Personal Quote: "The only thing I know is I don't know anything."... and even this I don't know
Interests
Oh my, it's been quite a while since I last published anything on here! Nevertheless I've been all but inactive during all that time.

First of all, I'm still alive. Well, that was not much of a surprise. I have been through quite some health issues recently, and am still not exactly done, but I'm doing fine enough right now, and that is all that counts, isn't it? My current work schedule still doesn't allow for much, but from time to time I'm getting/taking a little of such and put it into making some progress with my current modding projects.

Speaking of which, it's not at all exactly the same you might remember from years ago anymore either.


Argonian Beautification is on hold, and likely going to be for quite a while to come.

Scripted Argonian Feet is more or less the same, but I have some new thing cooking which might just change the whole concept in its core as well. More about that towards the end of the report.


Drake's Anthro-Dragon Race is more or less on hold currently, although at last I made a lot of progress in regards to the new wings and the overall reworked anatomy of my dragons. The meshes were completely redone, and the textures also received a heavy work-over, mainly provided by Terreflare of course. A few pics show more than a thousand words, so have some here:

Newwingspreview by DrakeTheDragon-1980Newwingspreview2 by DrakeTheDragon-1980Newwingspreview3 by DrakeTheDragon-1980
Newwingspreview4 by DrakeTheDragon-1980Newwingspreview8 by DrakeTheDragon-1980Newwingspreview9 by DrakeTheDragon-1980

Taking a different route about the previously used wing hump and the connection of the wing arms to the upperbody this time I happened across an image in Blender that fueled an idea, and born it was, the wearable Wyvern Suit design:

Drakewyverntest by DrakeTheDragon-1980Drakewyverntest2 by DrakeTheDragon-1980

(Never mind the body suit Drake's wearing in these. I was still primarily play-testing with a Half-Dragon race I designed, and instead of showing partly-bare skin in these putting him into the suit that's sporting his own colors and equipping his head as a wearable helmet was the much better idea.)


Speaking of which, I lately got the crazy idea to create a kind of wing suit for Drake and others to wear. I called it the Skyguard Armor, resembling assets worn by the Airborne Rangers type of fighters aboard the airships in the story realm of mine. The Skyguard is not only manning the airships though, but back in the ancient times they were also consisting of dragon riders even as well. The non-dragon members among them, without wings to fly, were wearing a wing suit to this purpose as well as a glider at times. They use the dragons they ride or the airships to carry them into their drop zone, then they jump and dive deep down at extremely high velocity. This makes for efficient surprise attacks on hard to reach on ground targets, or easy deployment of large squads in combat zones without the enemy knowing.

The Wing Suit came first:
Wingsuit1 by DrakeTheDragon-1980Wingsuit4 by DrakeTheDragon-1980Wingsuit5 by DrakeTheDragon-1980
Winggliderbasejump by DrakeTheDragon-1980

Skydiving in Style - picture series link

The Glider soon after:

Wingglidercurveflight by DrakeTheDragon-1980

Glideanim - animated GIF


The Skyguard Armor advanced:

Skyguardsuit1 Suit by DrakeTheDragon-1980Skyguardsuit2 Lightarmor by DrakeTheDragon-1980Skyguardsuit3 Heavyarmor by DrakeTheDragon-1980Skyguardsuit4 Glidepack by DrakeTheDragon-1980Skyguardsuit5 Glidepackwinged by DrakeTheDragon-1980
Skyguardsuit6 Halfmask by DrakeTheDragon-1980Skyguardsuit7 Fullmask by DrakeTheDragon-1980Skyguardsuit8 Openhelmet1 by DrakeTheDragon-1980Skyguardsuit9 Openhelmet2 by DrakeTheDragon-1980Skyguardsuit10 Fullhelmet1 by DrakeTheDragon-1980Skyguardsuit11 Fullhelmet2 by DrakeTheDragon-1980

The design turned into scaled:

Skyguardsuitscaled1 by DrakeTheDragon-1980Skyguardsuitscaled2 by DrakeTheDragon-1980

Options became more casual as well:

Sittingbythefire by DrakeTheDragon-1980Sittingbythefire3 by DrakeTheDragon-1980Sittingbythefire4 by DrakeTheDragon-1980
Sittingbythefire5 by DrakeTheDragon-1980Sittingbythefire6 by DrakeTheDragon-1980Sittingbythefire7 by DrakeTheDragon-1980

(You can also see more details of the Half-Dragon race I mentioned here.)

I mixed it with my Guardian Equipment, creating yet more options to choose:

Skyguardian1 by DrakeTheDragon-1980Skyguardian2 by DrakeTheDragon-1980Skyguardian4 by DrakeTheDragon-1980
Skyguardian7 by DrakeTheDragon-1980Skyguardian8 by DrakeTheDragon-1980Skyguardian10 by DrakeTheDragon-1980
Skyguardian11 by DrakeTheDragon-1980Skyguardian12 by DrakeTheDragon-1980Skyguardian13 by DrakeTheDragon-1980

And last but not least, different color schemes to round it off:

White
Skyguardianwhite1 by DrakeTheDragon-1980Skyguardianwhite2 by DrakeTheDragon-1980

White-Red-Black (The Heart-Of-Fire airship crew's theme)
Skyguardianwrb1 by DrakeTheDragon-1980Skyguardianwrb2 by DrakeTheDragon-1980

Black-Blue-Skyblue (The Naval Military's theme)
Skyguardianbbs1 by DrakeTheDragon-1980Skyguardianbbs2 by DrakeTheDragon-1980

Red-Brown-Golden (Drake's theme, doh^^)
Skyguardiandrake1 by DrakeTheDragon-1980Skyguardiandrake2 by DrakeTheDragon-1980Skyguardiandrake3 by DrakeTheDragon-1980


Talking of the Heart-Of-Fire, a Draconic Frigate, the flag-ship of the Draconic Navy, again from an occurrence in the story of mine, a little side-project was born. She's a Trimaran mainly, both engine-driven and with sails, capable of both, high-speed ocean cruising as well as flight. I'm not sure the ship will truly make it into the game, but nevertheless once in a while I just can't help and continue building away at it:

Hofshipigtest1 by DrakeTheDragon-1980Hofshipigtest8 by DrakeTheDragon-1980Hofshipigtest10 by DrakeTheDragon-1980
Hofshipigtest3 by DrakeTheDragon-1980Hofshipigtest9 by DrakeTheDragon-1980Hofshipigtest11 by DrakeTheDragon-1980
Hofshipigtest13 by DrakeTheDragon-1980Hofshipigtest14 by DrakeTheDragon-1980Hofshipigtest15 by DrakeTheDragon-1980

Its latest iteration has not yet made it into the game, nevertheless it made impressive progress all the same:

Hofshipneu1 by DrakeTheDragon-1980Hofshipneu2 by DrakeTheDragon-1980Hofshipneu3 by DrakeTheDragon-1980
Hofshipneu4 by DrakeTheDragon-1980

Video Turntable - even more recent version of design with completely redesigned deck, transformation phase from sail ship to airship, sails folding in, masts turning down, sails turning into wings, wings folding out


Back to the Wing Glider you might have seen it necessitated the creation of my long-planned Gliding Flight approach finally all the more. Heavy scripting and lot's of math, aero-dynamics, thermo-dynamics, approximations thereof for the limited unrealistic game, and of course a whole new set of fitting flight animations went into it, but the results, I think, are speaking for themselves. And while I was at it creating animations for the glider, so everybody can glide with, winged races or not, I also got around to do the same again for custom races with wings, supporting all wing bone structures in skeletons I was aware of. My own Anthro-Dragons, of course, as well as all races/mods based on them, Alexander's Wings based animated wings, as well as all races based on these, VipCxJ's Air Fight System, a rather famous framework doing the same, and again all races based on this, races of DivineAvenger's creation and even Selene's cool new WoW based Abyss Demon race, should all be supported the same.

Unlike other approaches the gliding flight approach is about exactly that, it's gliding mainly, with an occasional flap of the wings per the push of a button, no "air walking" at all anymore like all the others do. My main point of inspiration was the way flight worked in "The Legend of Spyro: Dawn of the Dragon", but of course I had to compromise for the game and expand on it to fit my needs. It's working quite well so far, just a few remaining game-engine limitation bugs to squish left (momentum-based air movement physics completely subsiding with increasing skill of Acrobatics for example is one of them), and it's conceptualized in a way so every other mod/race can make use of it just as well, including configuration file based definition of what items can be used as gliders, as well as race folder based possibility to provide replacement/override animations per race and tell the framework which races can fly on their own and which can't.

BrenaRiverRavineFlight1 by DrakeTheDragon-1980BrenaRiverRavineFlight2 by DrakeTheDragon-1980BrenaRiverRavineFlight3 by DrakeTheDragon-1980BrenaRiverRavineFlight4 by DrakeTheDragon-1980BrenaRiverRavineFlight5 by DrakeTheDragon-1980
BrenaRiverRavineFlight6 by DrakeTheDragon-1980BrenaRiverRavineFlight7 by DrakeTheDragon-1980BrenaRiverRavineFlight8 by DrakeTheDragon-1980BrenaRiverRavineFlight9 by DrakeTheDragon-1980BrenaRiverRavineFlight10 by DrakeTheDragon-1980
BrenaRiverRavineFlight11 by DrakeTheDragon-1980BrenaRiverRavineFlight12 by DrakeTheDragon-1980BrenaRiverRavineFlight13 by DrakeTheDragon-1980BrenaRiverRavineFlight14 by DrakeTheDragon-1980

Wingglidetest1 by DrakeTheDragon-1980Wingglidetest2 by DrakeTheDragon-1980Wingglidetest6 by DrakeTheDragon-1980Wingglidetest8 by DrakeTheDragon-1980Wingglidetest9 by DrakeTheDragon-1980Wingglidetest10 by DrakeTheDragon-1980

Not really looking organic or like a dragon much? I agree, and already started reworking the animations all over again to get them more to my liking and believable:

Newglideanims by DrakeTheDragon-1980Newglideanims2 by DrakeTheDragon-1980Newglideanims3 by DrakeTheDragon-1980Newglideanims4 by DrakeTheDragon-1980Newglideanims5 by DrakeTheDragon-1980Newglideanims6 by DrakeTheDragon-1980
Newglideanims7 by DrakeTheDragon-1980Newglideanims8 by DrakeTheDragon-1980Newglideanims9 by DrakeTheDragon-1980Newglideanims10 by DrakeTheDragon-1980Newglideanims11 by DrakeTheDragon-1980Newglideanims12 by DrakeTheDragon-1980Newglideanims13 by DrakeTheDragon-1980
Newglideanims14 by DrakeTheDragon-1980Newglideanims15 by DrakeTheDragon-1980Newglideanims16 by DrakeTheDragon-1980Newglideanims17 by DrakeTheDragon-1980Newglideanims18 by DrakeTheDragon-1980Newglideanims19 by DrakeTheDragon-1980

The animations are half done by now and the scripts still need more work, but I think it's safe to say "I'm getting there".


The Nirnroot Creature side-project I needn't necessarily tell of, rigging those all-too-well-known plants to a creature skeleton to effectively turn the famous "Nirnroot Hunting" business into "Nirnroots Hunting You":

Nirnrootcreature by DrakeTheDragon-1980Nirnrootcreature2 by DrakeTheDragon-1980Nirnrootcreature3 by DrakeTheDragon-1980Nirnrootcreature4 by DrakeTheDragon-1980Nirnrootcreature5 by DrakeTheDragon-1980
Nirnrootcreature6 by DrakeTheDragon-1980Nirnrootcreature7 by DrakeTheDragon-1980Nirnrootcreature8 by DrakeTheDragon-1980Nirnrootcreature9 by DrakeTheDragon-1980Nirnrootcreature10 by DrakeTheDragon-1980

Don't incautiously pick a Nirnroot ever again, or the Nirnroots might just go picking on You.

While the big ones prefer submerging under ground, looking exactly like the static plants while preparing their attack, the little ones can also fly, or rather yet they helicopter around the area like the flying drone of Aimee from the movie Red Planet. You'll hear them rattle in the bushes around you, but whenever you think you saw something and turn towards its direction, the thing will be completely elsewhere already and you'll never know when they come to hit you or from where.

Nirnrootflying - animated GIF

This project is currently more or less on hold as well, as I got in over my head with all the game features I planned and cannot finish it the way I planned anymore in a timely fashion. But I plan to release it at one point nevertheless, for it's a really fun project and it'd be a shame for it to remain unreleased.


And last but not least I'm going the same way as with the Gliding Flight approach with my bodypart control scripts as used in my Anthro-Dragon Race and Scripted Argonian Feet. I am already designing the concept of Drake's Bodypart Control Framework to be used as a master by both my own mods for the task as well as simple little compatibility plugins created to introduce control over other races as well, custom or not.

Drake's Anthro-Dragon Race will therefore be stripped of its body control scripting and make use of the new framework instead once it's released. The same will go for Scripted Argonian Feet and the remaining mod will concentrate solely on providing the adapted items and meshes I, and others, designed.

Thanks to Shademe and a new coming Blockhead release with equipment control functionality included the framework will be able to do exactly the same as my Anthro-Dragon Race's scripts are currently doing but better so and with lesser discomforting drawbacks as well. I will make everything INI file driven, so adding of another race to the collection is only a matter of putting an INI file into its folder instructing the framework what rules apply for the race and having according race name based folders at hand containing the bodypart meshes for when nude as well as adapted files for as much equipment items as one can provide, my "replacer templates" approach for not yet adapted items will be supported as well.

In the first iteration once I'm done with the framework itself I plan to provide support (and plugins) for my own Anthro-Dragon Race as well as Scripted Argonian Feet, like I said, but I'll also make sure the famous KATS, Khajiit Anatomical Transformation System, doing the same as my SAF does for Argonians just for Khajiiti, will be supported as well, just eliminating the need for its plugin but keeping its NIF files and using them through my framework just the way they are, and while I'm at it I'll of course make sure Tiffawolf's Wolven Anthros and the few existing adapted items for it will get the exact same treatment.

Quite ambitious, I know, but I'm still seeing possibility of getting it all done. After all, scripting is my primary art style when it comes to modding, and I'm really having fun doing it. Still it will take time of course to get stuff done, and I can't really tell when I'll have the time to get around to doing it all. But those who know me will also know by now my projects are never really aborted, and delayed means only delayed, they will make progress eventually, and a release is not a matter of impossibility but only a question of time.

Oh well, we'll see.


Now, my, that is quite a number of images, and all of them are only from inside my stash. But the same thing delaying my projects and modding endeavors is also preventing me from getting around to do real new deviations instead. Quickly uploading my screenshots to stash was all I got, so linking to them in stash is what I'll do. There will be new true deviations in future eventually... I just for the life of me can't tell when that will be.

In other news nothing out of the ordinary has happened. Business as usual is just as it's usual. Status Report completed. Drake the Dragon returning to duty.

Oblivion20160407 21.33.00 by DrakeTheDragon-1980
(Nevermind the water issues on the right. I'm using Oblivion Reloaded for my game since recently, and it seems my virtual machine's graphics card uses a depth buffer that cannot be obtained by Alenet's plugin.)
  • Listening to: my favourite game music and soundtrack collection
  • Watching: Tuesday night TV series
  • Playing: ... I wish I could play any games at all...
  • Eating: evening meal
  • Drinking: lot's of tea for my digestion

Journal History

Activity


Oh my, it's been quite a while since I last published anything on here! Nevertheless I've been all but inactive during all that time.

First of all, I'm still alive. Well, that was not much of a surprise. I have been through quite some health issues recently, and am still not exactly done, but I'm doing fine enough right now, and that is all that counts, isn't it? My current work schedule still doesn't allow for much, but from time to time I'm getting/taking a little of such and put it into making some progress with my current modding projects.

Speaking of which, it's not at all exactly the same you might remember from years ago anymore either.


Argonian Beautification is on hold, and likely going to be for quite a while to come.

Scripted Argonian Feet is more or less the same, but I have some new thing cooking which might just change the whole concept in its core as well. More about that towards the end of the report.


Drake's Anthro-Dragon Race is more or less on hold currently, although at last I made a lot of progress in regards to the new wings and the overall reworked anatomy of my dragons. The meshes were completely redone, and the textures also received a heavy work-over, mainly provided by Terreflare of course. A few pics show more than a thousand words, so have some here:

Newwingspreview by DrakeTheDragon-1980Newwingspreview2 by DrakeTheDragon-1980Newwingspreview3 by DrakeTheDragon-1980
Newwingspreview4 by DrakeTheDragon-1980Newwingspreview8 by DrakeTheDragon-1980Newwingspreview9 by DrakeTheDragon-1980

Taking a different route about the previously used wing hump and the connection of the wing arms to the upperbody this time I happened across an image in Blender that fueled an idea, and born it was, the wearable Wyvern Suit design:

Drakewyverntest by DrakeTheDragon-1980Drakewyverntest2 by DrakeTheDragon-1980

(Never mind the body suit Drake's wearing in these. I was still primarily play-testing with a Half-Dragon race I designed, and instead of showing partly-bare skin in these putting him into the suit that's sporting his own colors and equipping his head as a wearable helmet was the much better idea.)


Speaking of which, I lately got the crazy idea to create a kind of wing suit for Drake and others to wear. I called it the Skyguard Armor, resembling assets worn by the Airborne Rangers type of fighters aboard the airships in the story realm of mine. The Skyguard is not only manning the airships though, but back in the ancient times they were also consisting of dragon riders even as well. The non-dragon members among them, without wings to fly, were wearing a wing suit to this purpose as well as a glider at times. They use the dragons they ride or the airships to carry them into their drop zone, then they jump and dive deep down at extremely high velocity. This makes for efficient surprise attacks on hard to reach on ground targets, or easy deployment of large squads in combat zones without the enemy knowing.

The Wing Suit came first:
Wingsuit1 by DrakeTheDragon-1980Wingsuit4 by DrakeTheDragon-1980Wingsuit5 by DrakeTheDragon-1980
Winggliderbasejump by DrakeTheDragon-1980

Skydiving in Style - picture series link

The Glider soon after:

Wingglidercurveflight by DrakeTheDragon-1980

Glideanim - animated GIF


The Skyguard Armor advanced:

Skyguardsuit1 Suit by DrakeTheDragon-1980Skyguardsuit2 Lightarmor by DrakeTheDragon-1980Skyguardsuit3 Heavyarmor by DrakeTheDragon-1980Skyguardsuit4 Glidepack by DrakeTheDragon-1980Skyguardsuit5 Glidepackwinged by DrakeTheDragon-1980
Skyguardsuit6 Halfmask by DrakeTheDragon-1980Skyguardsuit7 Fullmask by DrakeTheDragon-1980Skyguardsuit8 Openhelmet1 by DrakeTheDragon-1980Skyguardsuit9 Openhelmet2 by DrakeTheDragon-1980Skyguardsuit10 Fullhelmet1 by DrakeTheDragon-1980Skyguardsuit11 Fullhelmet2 by DrakeTheDragon-1980

The design turned into scaled:

Skyguardsuitscaled1 by DrakeTheDragon-1980Skyguardsuitscaled2 by DrakeTheDragon-1980

Options became more casual as well:

Sittingbythefire by DrakeTheDragon-1980Sittingbythefire3 by DrakeTheDragon-1980Sittingbythefire4 by DrakeTheDragon-1980
Sittingbythefire5 by DrakeTheDragon-1980Sittingbythefire6 by DrakeTheDragon-1980Sittingbythefire7 by DrakeTheDragon-1980

(You can also see more details of the Half-Dragon race I mentioned here.)

I mixed it with my Guardian Equipment, creating yet more options to choose:

Skyguardian1 by DrakeTheDragon-1980Skyguardian2 by DrakeTheDragon-1980Skyguardian4 by DrakeTheDragon-1980
Skyguardian7 by DrakeTheDragon-1980Skyguardian8 by DrakeTheDragon-1980Skyguardian10 by DrakeTheDragon-1980
Skyguardian11 by DrakeTheDragon-1980Skyguardian12 by DrakeTheDragon-1980Skyguardian13 by DrakeTheDragon-1980

And last but not least, different color schemes to round it off:

White
Skyguardianwhite1 by DrakeTheDragon-1980Skyguardianwhite2 by DrakeTheDragon-1980

White-Red-Black (The Heart-Of-Fire airship crew's theme)
Skyguardianwrb1 by DrakeTheDragon-1980Skyguardianwrb2 by DrakeTheDragon-1980

Black-Blue-Skyblue (The Naval Military's theme)
Skyguardianbbs1 by DrakeTheDragon-1980Skyguardianbbs2 by DrakeTheDragon-1980

Red-Brown-Golden (Drake's theme, doh^^)
Skyguardiandrake1 by DrakeTheDragon-1980Skyguardiandrake2 by DrakeTheDragon-1980Skyguardiandrake3 by DrakeTheDragon-1980


Talking of the Heart-Of-Fire, a Draconic Frigate, the flag-ship of the Draconic Navy, again from an occurrence in the story of mine, a little side-project was born. She's a Trimaran mainly, both engine-driven and with sails, capable of both, high-speed ocean cruising as well as flight. I'm not sure the ship will truly make it into the game, but nevertheless once in a while I just can't help and continue building away at it:

Hofshipigtest1 by DrakeTheDragon-1980Hofshipigtest8 by DrakeTheDragon-1980Hofshipigtest10 by DrakeTheDragon-1980
Hofshipigtest3 by DrakeTheDragon-1980Hofshipigtest9 by DrakeTheDragon-1980Hofshipigtest11 by DrakeTheDragon-1980
Hofshipigtest13 by DrakeTheDragon-1980Hofshipigtest14 by DrakeTheDragon-1980Hofshipigtest15 by DrakeTheDragon-1980

Its latest iteration has not yet made it into the game, nevertheless it made impressive progress all the same:

Hofshipneu1 by DrakeTheDragon-1980Hofshipneu2 by DrakeTheDragon-1980Hofshipneu3 by DrakeTheDragon-1980
Hofshipneu4 by DrakeTheDragon-1980

Video Turntable - even more recent version of design with completely redesigned deck, transformation phase from sail ship to airship, sails folding in, masts turning down, sails turning into wings, wings folding out


Back to the Wing Glider you might have seen it necessitated the creation of my long-planned Gliding Flight approach finally all the more. Heavy scripting and lot's of math, aero-dynamics, thermo-dynamics, approximations thereof for the limited unrealistic game, and of course a whole new set of fitting flight animations went into it, but the results, I think, are speaking for themselves. And while I was at it creating animations for the glider, so everybody can glide with, winged races or not, I also got around to do the same again for custom races with wings, supporting all wing bone structures in skeletons I was aware of. My own Anthro-Dragons, of course, as well as all races/mods based on them, Alexander's Wings based animated wings, as well as all races based on these, VipCxJ's Air Fight System, a rather famous framework doing the same, and again all races based on this, races of DivineAvenger's creation and even Selene's cool new WoW based Abyss Demon race, should all be supported the same.

Unlike other approaches the gliding flight approach is about exactly that, it's gliding mainly, with an occasional flap of the wings per the push of a button, no "air walking" at all anymore like all the others do. My main point of inspiration was the way flight worked in "The Legend of Spyro: Dawn of the Dragon", but of course I had to compromise for the game and expand on it to fit my needs. It's working quite well so far, just a few remaining game-engine limitation bugs to squish left (momentum-based air movement physics completely subsiding with increasing skill of Acrobatics for example is one of them), and it's conceptualized in a way so every other mod/race can make use of it just as well, including configuration file based definition of what items can be used as gliders, as well as race folder based possibility to provide replacement/override animations per race and tell the framework which races can fly on their own and which can't.

BrenaRiverRavineFlight1 by DrakeTheDragon-1980BrenaRiverRavineFlight2 by DrakeTheDragon-1980BrenaRiverRavineFlight3 by DrakeTheDragon-1980BrenaRiverRavineFlight4 by DrakeTheDragon-1980BrenaRiverRavineFlight5 by DrakeTheDragon-1980
BrenaRiverRavineFlight6 by DrakeTheDragon-1980BrenaRiverRavineFlight7 by DrakeTheDragon-1980BrenaRiverRavineFlight8 by DrakeTheDragon-1980BrenaRiverRavineFlight9 by DrakeTheDragon-1980BrenaRiverRavineFlight10 by DrakeTheDragon-1980
BrenaRiverRavineFlight11 by DrakeTheDragon-1980BrenaRiverRavineFlight12 by DrakeTheDragon-1980BrenaRiverRavineFlight13 by DrakeTheDragon-1980BrenaRiverRavineFlight14 by DrakeTheDragon-1980

Wingglidetest1 by DrakeTheDragon-1980Wingglidetest2 by DrakeTheDragon-1980Wingglidetest6 by DrakeTheDragon-1980Wingglidetest8 by DrakeTheDragon-1980Wingglidetest9 by DrakeTheDragon-1980Wingglidetest10 by DrakeTheDragon-1980

Not really looking organic or like a dragon much? I agree, and already started reworking the animations all over again to get them more to my liking and believable:

Newglideanims by DrakeTheDragon-1980Newglideanims2 by DrakeTheDragon-1980Newglideanims3 by DrakeTheDragon-1980Newglideanims4 by DrakeTheDragon-1980Newglideanims5 by DrakeTheDragon-1980Newglideanims6 by DrakeTheDragon-1980
Newglideanims7 by DrakeTheDragon-1980Newglideanims8 by DrakeTheDragon-1980Newglideanims9 by DrakeTheDragon-1980Newglideanims10 by DrakeTheDragon-1980Newglideanims11 by DrakeTheDragon-1980Newglideanims12 by DrakeTheDragon-1980Newglideanims13 by DrakeTheDragon-1980
Newglideanims14 by DrakeTheDragon-1980Newglideanims15 by DrakeTheDragon-1980Newglideanims16 by DrakeTheDragon-1980Newglideanims17 by DrakeTheDragon-1980Newglideanims18 by DrakeTheDragon-1980Newglideanims19 by DrakeTheDragon-1980

The animations are half done by now and the scripts still need more work, but I think it's safe to say "I'm getting there".


The Nirnroot Creature side-project I needn't necessarily tell of, rigging those all-too-well-known plants to a creature skeleton to effectively turn the famous "Nirnroot Hunting" business into "Nirnroots Hunting You":

Nirnrootcreature by DrakeTheDragon-1980Nirnrootcreature2 by DrakeTheDragon-1980Nirnrootcreature3 by DrakeTheDragon-1980Nirnrootcreature4 by DrakeTheDragon-1980Nirnrootcreature5 by DrakeTheDragon-1980
Nirnrootcreature6 by DrakeTheDragon-1980Nirnrootcreature7 by DrakeTheDragon-1980Nirnrootcreature8 by DrakeTheDragon-1980Nirnrootcreature9 by DrakeTheDragon-1980Nirnrootcreature10 by DrakeTheDragon-1980

Don't incautiously pick a Nirnroot ever again, or the Nirnroots might just go picking on You.

While the big ones prefer submerging under ground, looking exactly like the static plants while preparing their attack, the little ones can also fly, or rather yet they helicopter around the area like the flying drone of Aimee from the movie Red Planet. You'll hear them rattle in the bushes around you, but whenever you think you saw something and turn towards its direction, the thing will be completely elsewhere already and you'll never know when they come to hit you or from where.

Nirnrootflying - animated GIF

This project is currently more or less on hold as well, as I got in over my head with all the game features I planned and cannot finish it the way I planned anymore in a timely fashion. But I plan to release it at one point nevertheless, for it's a really fun project and it'd be a shame for it to remain unreleased.


And last but not least I'm going the same way as with the Gliding Flight approach with my bodypart control scripts as used in my Anthro-Dragon Race and Scripted Argonian Feet. I am already designing the concept of Drake's Bodypart Control Framework to be used as a master by both my own mods for the task as well as simple little compatibility plugins created to introduce control over other races as well, custom or not.

Drake's Anthro-Dragon Race will therefore be stripped of its body control scripting and make use of the new framework instead once it's released. The same will go for Scripted Argonian Feet and the remaining mod will concentrate solely on providing the adapted items and meshes I, and others, designed.

Thanks to Shademe and a new coming Blockhead release with equipment control functionality included the framework will be able to do exactly the same as my Anthro-Dragon Race's scripts are currently doing but better so and with lesser discomforting drawbacks as well. I will make everything INI file driven, so adding of another race to the collection is only a matter of putting an INI file into its folder instructing the framework what rules apply for the race and having according race name based folders at hand containing the bodypart meshes for when nude as well as adapted files for as much equipment items as one can provide, my "replacer templates" approach for not yet adapted items will be supported as well.

In the first iteration once I'm done with the framework itself I plan to provide support (and plugins) for my own Anthro-Dragon Race as well as Scripted Argonian Feet, like I said, but I'll also make sure the famous KATS, Khajiit Anatomical Transformation System, doing the same as my SAF does for Argonians just for Khajiiti, will be supported as well, just eliminating the need for its plugin but keeping its NIF files and using them through my framework just the way they are, and while I'm at it I'll of course make sure Tiffawolf's Wolven Anthros and the few existing adapted items for it will get the exact same treatment.

Quite ambitious, I know, but I'm still seeing possibility of getting it all done. After all, scripting is my primary art style when it comes to modding, and I'm really having fun doing it. Still it will take time of course to get stuff done, and I can't really tell when I'll have the time to get around to doing it all. But those who know me will also know by now my projects are never really aborted, and delayed means only delayed, they will make progress eventually, and a release is not a matter of impossibility but only a question of time.

Oh well, we'll see.


Now, my, that is quite a number of images, and all of them are only from inside my stash. But the same thing delaying my projects and modding endeavors is also preventing me from getting around to do real new deviations instead. Quickly uploading my screenshots to stash was all I got, so linking to them in stash is what I'll do. There will be new true deviations in future eventually... I just for the life of me can't tell when that will be.

In other news nothing out of the ordinary has happened. Business as usual is just as it's usual. Status Report completed. Drake the Dragon returning to duty.

Oblivion20160407 21.33.00 by DrakeTheDragon-1980
(Nevermind the water issues on the right. I'm using Oblivion Reloaded for my game since recently, and it seems my virtual machine's graphics card uses a depth buffer that cannot be obtained by Alenet's plugin.)
  • Listening to: my favourite game music and soundtrack collection
  • Watching: Tuesday night TV series
  • Playing: ... I wish I could play any games at all...
  • Eating: evening meal
  • Drinking: lot's of tea for my digestion
  • How long have you been on DeviantArt?

    5 years, 2 months and 7 days now. Though I've been a silent admirer and lurker here already for years before I began finally giving something back.

  • What does your username mean?

    Drake the Dragon is the protagonist of a story of mine I came up with in my dreams many, many years ago and until recently have been continuing every night and sometimes also during the day. He's also become the main character in almost every video game RPG I played since then, and in games where modding is possible I also tried to recreate him inside the game as close to the story as possible. First sub-chapters of the story can be found inside my deviations and it's almost impossible to miss diverse random pictures of Drake in whatever environment and context while browsing my gallery. Believe it or not, it's not taken from Dragonheart 2 the movie, and I was rather surprised to find the name used in it as well when I watched it the first time. Must be because the name isn't actually a name but a term rather, describing some sub-species of dragon, so it's a general use thing. The -1980 part though was because the name itself was already taken and I was told to add a number. I chose my birth year.

  • Describe yourself in three words.

    Imaginative, open-minded, over-protective (of others) - well, there's more, like universally technically-skilled, empathic/understanding, sharing (especially my knowledge), and yes, a little lazy also, but those 3 are the most prevalent, I guess.

  • Are you left or right handed?

    Right handed.

  • What was your first deviation?

    The Guardian by DrakeTheDragon-1980

    Going by my gallery it's "The Guardian", which is coming by surprise now, as this is actually a rather later work of mine, but I think it's because when I first started a gallery here I was just uploading years old pieces of mine to sort of create a development documentation timeline, and this one among them made for a fine ID back then. This is one of the early self-made 3D models of, your guessed it, Drake, and his custom playable race for The Elder Scrolls: Oblivion, one of my favorites, because it's actually the first game ever where I succeeded to create something coming really close to how Drake and his dragons really are as a playable race, and so far I haven't found any other race I could have modded to the same extent and am still interested in the story and gameplay enough to play it. The pose just "came over me" when I started playing around with the models and how they bend in Blender, but in hindsight it's rather fitting.

  • What is your favourite type of art to create?

    I don't consider myself an artist, really, as the pictures I create are mostly comprised of screenshots or renders which I then took apart in a painting app and recombine their pieces to create something new. The modeling, texturing, lately also animating, and primarily scripting work I'm mainly doing "can" be considered art, of course, but in my own case I wouldn't dare comparing the quality of mine to any "real" artist's creations in that context. I'm just dabbling around in this genre. And I don't possess any other artistic skills worth mentioning than that.

  • If you could instantly master a different art style, what would it be?

    I would really love to be able to "draw" what's in my mind like all the wonderfully talented artists hanging around here, maybe also digitally and coloring it, but honestly, a simple pencil drawing would suffice already. Don't get me wrong, I can do sketches and such, I'm rather good sketching technical things, everything edged and geometrical, anything but round or smooth bodies or, god beware, something living or biological. My art teachers in school said I've got talent, when they saw my drawings of technical things, machines, structures, whole cityscapes, spacecrafts and the like, but I never managed to make anything of it ever since.

  • What was your first favourite?

    It appears it was this one:

    Spirit of the lake by tiffawolf
    (if the Favourites timeline is anything to go by)

    I don't know. Back then I was primarily browsing dA galleries on the search for inspiration. I'm getting the best ideas while looking at the art of others. And this isn't like "ah, that's good, I'd need to do the same", or "ah, I could use that in work" or anything along that line, really. No, my mind actually starts racing, flooding me with pictures, imaginations, ideas, all these random thoughts you later create the best piece you ever came up with so far from, whenever I look at the images of others. So I'm browsing galleries of artists and my mind starts working again, mainly. When I actually take something out of them and put it into my favorites, then I either liked it so much that I wanted to keep it, maybe also give sort of a thumbs-up by giving it a :+fav:, or I was inspired that much of it as a single piece that I consider it a useful reference I need to keep quick access to for later. The first gallery I was browsing through in the intent of selecting pieces for my Favourites it seems was my good friend tiffawolf's, and this was the first piece I found. It's interesting how much looking at it right now makes my mind flood with ideas again, pictures popping up, stories are forming, this white wolf especially makes my imagination go crazy!

  • What type of art do you tend to favourite the most?

    I'm not looking at the type, I'm only interested in the content. For example when I watch an anime nowadays, or play a video game (ha ha, how much I miss playing games already), it's not really the images I'm interested in, or the gameplay, it's the story!

  • Who is your all-time favourite deviant artist?

    I met a lot of interesting people and made quite some new friends during my time here on dA so far, but I'm definitely not going to play favorites with my friends or the people I'm looking up to.

  • If you could meet anyone on DeviantArt in person, who would it be?

    I'm not much the type for meetings in person. I may always have enjoyed it afterwards so far, and definitely would've missed something, if I hadn't done it, in the end, but I'm still not exactly fond of the idea or feeling fine with going out and meeting people, to do, yeah, what exactly again?, whenever it comes up. I may be very social when among people, if not a little too silent and hard to notice I'm even there at all, but I'm not actually "socializing" much in any way.

  • How has a fellow deviant impacted your life?

    A lot of people I met here have helped me a lot with ideas, honest feedback, cooperations even sometimes, and now and then there's even some personal, private talk with those I consider to be friends on here. If it weren't for the people liking my work apparently enough to give me their honest thoughts about it and share their ideas with me, may I call them followers or loyal fans even?, the things I created and shared with a public audience so far would've definitely been much less enjoyable to the masses, and certain problems I encountered along the way would've delayed my progress perhaps even infinitely sometimes.

  • What are your preferred tools to create art?

    As I'm not an artist and the only artistic tasks I'm performing are modeling, texturing and animating, my weapons of choice are Blender, Paint.NET, and due to me modding a game as well, the NifSkope NIF file editor and the game's Construction Set.

  • What is the most inspirational place for you to create art?

    I'm not using places for inspiration. I'm using what I see, hear, and sometimes even smell, everything which makes my imagination go crazy again while experiencing it. The place I "am" creating what I create at though is my room, where there's my desktop and my PC. I'm sleeping in that place, eating breakfast and evening meals, sometimes even lunch as well, working from home for my job, and watching TV when work time's over, only to go to bed again in that place at the end of the night when work is done... not exactly many "places" to choose from to begin with.

  • What is your favourite DeviantArt memory?

    My memory's not that great, or a good one even, and I was having quite some enjoyable times within the last 5 years here on dA, so it'd be hard to choose, even if I "did" remember specific ones still. Repeatedly seeing a lot of people think alike on rather critical topics (art theft, copyright, mutual respect in online communities, etc.) though has always worked in favor of me still feeling welcome and at home around here definitely. It's not so much myself or my own work I'm concerned about here though, I actually couldn't care less about the things I shared publicly or what people fling at me behind a not-as-thick-as-they-might-like-it-to-be wall of internet-anonymity, but who does it to me will also do it to others, people I'm caring for and looking up to even, and this is when it becomes a problem and things "will" get nasty.


    ----

    Hmm, and it seems I missed another term characteristic of me up there in point 3: "Wall of Text"! Seriously, it was only simple questions and here I am writing a novel in response. Perhaps I'm not really talkative in person, but when online posting in forums and the like it seems you better not get me started, or I'll write you essays about my mind with absolutely no end in sight!

    Oh, well, that was that then. Now, give me that badge and we're done here! Sweating a little... 

    Ah, and, Happy Birthday, deviantArt! Here's to the next 15 years! Keep doing what you do and it'll be pleasant times ahead of us. Party 

  • Listening to: my favourite game music and soundtrack collection
  • Watching: Friday evening TV series
  • Playing: ... I wish I could play any games at all...
  • Eating: evening meal (a.k.a. breakfast in my crazy schedul
  • Drinking: mixed flavored tonic water

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:icontiffawolf:
tiffawolf Featured By Owner Mar 1, 2016
hope work and life is treating u well my friend :)
imma be starting a job before long
Reply
:icondrakethedragon-1980:
DrakeTheDragon-1980 Featured By Owner Mar 2, 2016
Oh wow! Congratulations! What's it about? What'll you be doing?

Yeah, treating me well, mostly. I caught this nasty Swine Flu (H1N1) a week ago and was down a couple days with fever and more, until my doc figured I've also caught several infects which needed antibiotics first. As soon as I got these, however, everything was going back towards normal again quickly. I'm still a little dizzy in the head, may need to ask my doc why that's still the case next appointment, but I guess it's just normal and will ebb down just as quickly as the rest did soon. Everything else is back at normal already as we speak, and I'm just continuing the antibiosis until all pills are up, just the usual, better safe than sorry, practice. But yeah, apart from that it's treating me well.
Reply
:icontiffawolf:
tiffawolf Featured By Owner Mar 2, 2016
omg D: im sorry to hear ur sick.
flu is nothing to take lightly.... it can easily take a persons life without warning...kinda scary
im to hear the medicine is working, best to stick to taking it XD

every things been ok here i suppose.
i had been suffering from depression alot recently from being unemployed  ...apparently thats the leading cause of depression  in women O_o who knew....
i was talking to my mother about it and she insisted she would talk to her boss up at berets, a fencing company she works at and get me a job working with her.
the job is pretty simple honestly... its a factory job and all ill need to do is pack up plastic fence posts. ill be on 4 days and off 4 days so not too bad.
least it will get me outta the house and help me socialize some.

dont know if you know about the difficult task it is to get a job here or not in the US but its sad to say its damn near impossible for america's own people to get hired these days in the smaller places.
even more sad that united states has one of the WORST health coverages on the freakin planet ... people are turned down for treatment if we dont have insurance and practically told "sorry...we dont care"
doesnt help matters any that that TRASH BAG, donald trump JUST MIGHT win the election this year and he is NOT good news at all.....he's a racist piece of garbage......

ah well...i dont vote anyways but it seems americans are slowly but surely digging their own graves DX

so yeah... been stressful this time around :(

 
Reply
:iconghuran:
Ghuran Featured By Owner Jan 26, 2016
thanks for the watch! :3
Reply
:icondrakethedragon-1980:
DrakeTheDragon-1980 Featured By Owner Jan 26, 2016
You're welcome. It's my pleasure.
Reply
:icontiffawolf:
tiffawolf Featured By Owner Edited Dec 24, 2015
happy B-day and merry Xmas my awesome dragon bro

ur B-day and my mothers are just a day a[art XD i just realized that hahah
thatll be easy to remember now
Reply
:icondrakethedragon-1980:
DrakeTheDragon-1980 Featured By Owner Dec 24, 2015
Thank You!

Yeah, I know, right? It's really easy to remember it's right on Christmas Eve, could explain why it's the only birthday in the family I can actively remember. Blush 

Merry Christmas to You and your family and friends as well! I hope you're having a great time, celebrating much, relaxing some, and most important of all, being with your family and the ones dear to you all the time!Airborne 
I'll be with mine the coming days as well, we're off to my grandma's and uncle's to our old home town a 3 hours drive away from here in a couple hours by now.
Reply
:icontiffawolf:
tiffawolf Featured By Owner Dec 24, 2015
drive safe my friend. theres usually alot of bad traffic during the holidays....makes me worry about my friends the most.

speaking of "worry" my fiance pulled something today hes NEVER pulled and it had me ready to have a freakin panic attack.

we made plans to go eat dinner with his parents but he never called me after work and it was saying "phone service has been discontinued" when i called him.
so naturally i worried, so after an hour past his deadline, i called his brother,mother,father and friends and no one answered for them either accept for his friend jin but he said he hadnt seen or hear from him either.

i was nearly in tears cause i was so damn worried, but after about 3 hours after he didnt show, he FINALLY calls me and says "had to work over, went home to get ready and while i was waiting for my jacket to get done in the dryer, i fell asleep by accident".........god i was so enraged that he never called cause i worried myself sick DX but being christmas and all, i kept my cool and just replied with "least your safe, i was worried"   i know work gets to him sometimes but DAYUM that man can make me worry x(


so yeah....bit hectic today, now im all exhausted and ready for bed lol...i have a feeling tomorrow will be hectic too...big ass family and such little time....

anyways, you take care and i hope ur xmas is a wonderful one :)
Reply
:icondrakethedragon-1980:
DrakeTheDragon-1980 Featured By Owner Jan 1, 2016
Thank you, it was.

Luckily our travel was as uneventful as always. We know the road very well, this being a more than bi-annual visit routine for years, and the navi always leads us around any obstacles that may pop up.
I've had a fine time at my grandma's and uncle's family these days, lots of delicious meals and fun together until into the night, and we were back again safe and sound right before New Year's Eve.

It wasn't all fun and games as well though, my uncle and his wife aren't exactly in an all to good standing with each other anymore, and it definitely did show when we were sitting together. I pity my girl cousin for what's likely going to happen in future, but there's not much we could do to help prevent it either. All in all we had a pleasant and joyful time together though, and that's what matters at Christmas.

I hope your time the last days of 2015 was as enjoyable and pleasant as mine. Happy New Year 2016 by the way! And may it be less hectic and stressful than the previous.
Reply
:icondrag0nlaw:
Drag0nLaw Featured By Owner Dec 8, 2015  Hobbyist Filmographer
I wonder if you're going to make a Skyrim version of your Dragon race! That would be epic! :icondragonwant:

But for now, the closest thing to getting an anthro dragon was giving Argonians Wings. d.facdn.net/art/skal-tel/13822…
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